Card Dash

Du bist gefangen in einem endlosen, neonbeleuchteten Schlachtfeld.

Dein einziges Überlebenswerkzeug? Karten.

Weiche Angriffen aus, die im Takt der Neonwelt auf dich einprasseln.
Drei Treffer – und dein Herzsystem versagt.

⚡ Beweg dich klug.
🃏 Nutze dein Deck.
💀 Überlebe – so lange du kannst.


Steuerung

Klicke Karten an, um sie auszuwählen.
Mit Leertaste oder Play-Button ausspielen.
Karten kombinieren oder verwerfen, wenn du andere brauchst.


Credits

Alina Petek
Code, Grafik & Audio

Sebastian Stinner
Code, Grafik & Audio

Leon Zeiger
Code

Lukas Wirch
Code


Tools & Software

Godot
Game Engine für Gameplay, Physik & Export

GitHub Desktop
Versionierung und Zusammenarbeit

Aseprite
Kunst und Animation im Pixel-Art-Stil


StatusReleased
PlatformsHTML5
Rating
Rated 2.5 out of 5 stars
(2 total ratings)
AuthorsConexx, S_ebi, Lukas74m, properupset
GenreCard Game
Made withGodot

Comments

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(1 edit)

If I could give a half star, I would rate this a 2.5/5.

Here is my reasoning:

The first star is for the gameplay. It's a great concept for these mechanics, but not revolutionary either.

The second star is for the effort. You managed to make a complete, working game that has good potential.

The extra half-star (that I can't officially add) is because it's always cool to see a team working together to make an indie game. Game dev isn't easy at all.

So to conclude, it's not really a 2 out of 5 for me, it's right in the middle: 50% excellent and 50% that could use more work. For example, adding some translation (I don't understand German...). With modern game dev tools, there's no reason not to include at least a few basic languages like German, French, English, and maybe Mandarin, lol. It's just my perspective, to be helpful. The rest would just be polishing the practical gameplay, like adjusting the hitboxes and things like that.

I hope to see your next games if you keep moving forward in game dev.

<3 Never give up on your passions, be patient, and better times will come! - Me... hahaha, I'm no sage, and I'm certainly nobody to tell anyone what to do.


I'm just giving my objective opinion.

                Critics.


Good luck to the team on your future projects!

Masskass TheShyGuy
<img src="https://img.itch.zone/aW1nLzI3NTI3Nzc5LnBuZw==/original/ENw4wQ.png">
#include "iostream" 
#include "string"  
using namespace std;  
int main() {
     // je ne dis jamais blah blah blah sauf pour dire que je ne dis PAS blah blah blah      
     float game_rating = 2.5;     
     bool is_game_dev_easy = false;      
     cout << "If I could give a half star, I would rate this a " << game_rating << "/5.\n\n";      
     
     cout << "Here is my reasoning:\n";     
     cout << "[★] The first star is for the gameplay. It's a great concept for these mechanics, but not revolutionary either.\n";     
     cout << "[★] The second star is for the effort. You managed to make a complete, working game that has good potential.\n";      
     if (!is_game_dev_easy) {
         cout << "[½] The extra half-star (that I can't officially add) is because it's always cool to see a team working together to make an indie game.\n\n";
     }
      cout << "So to conclude, it's not really a 2 out of 5 for me, it's right in the middle: 50% excellent and 50% that could use more work.\n\n";
      /*
      * BUG REPORT & SUGGESTION: Localization
      * I don't understand German... With modern game dev tools,
      * there's no reason not to include at least a few basic languages
      * like German, French, English, and maybe Mandarin, lol.
      */
      cout << "It's just my perspective, to be helpful. The rest would just be polishing the practical gameplay, like adjusting the hitboxes and things like that.\n\n";
      cout << "I hope to see your next games if you keep moving forward in game dev.\n";     cout << "<3 Never give up on your passions, be patient, and better times will come!\n\n";
     // Disclaimer
     cout << "- Me... hahaha, I'm no sage, and I'm certainly nobody to tell anyone what to do.\n";
     cout << "I'm just giving my objective opinion.\n";
     cout << "Critics.\n\n";
     cout << "==================================================\n";
     cout << "|| GOOD LUCK TO THE TEAM ON YOUR FUTURE PROJECTS! ||\n";
     cout << "==================================================\n";
     return 0; // End of review 
}
/*
*                           Masskass
*                             TheShyGuy
*/
(+1)(-1)

Very nice game :D 10/10